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๐ŸŽฎ Reinforcement Learning

๐ŸŽž๏ธ ECCV2024 ยท 3 paper notes

๐Ÿ“Œ Same area in other venues: ๐Ÿ“ท CVPR2026 (25) ยท ๐Ÿ”ฌ ICLR2026 (400) ยท ๐Ÿ’ฌ ACL2026 (46) ยท ๐Ÿงช ICML2026 (110) ยท ๐Ÿค– AAAI2026 (58) ยท ๐Ÿง  NeurIPS2025 (143)

AdaGlimpse: Active Visual Exploration with Arbitrary Glimpse Position and Scale

This paper proposes AdaGlimpse, which utilizes Soft Actor-Critic (SAC) reinforcement learning to select glimpses of arbitrary positions and scales from a continuous action space. Combined with a ViT encoder equipped with elastic positional encoding, it achieves multi-task active visual exploration (reconstruction, classification, and segmentation), outperforming state-of-the-art methods that use 18% of pixels, while requiring only 6% of pixels.

Octopus: Embodied Vision-Language Programmer from Environmental Feedback

This paper proposes Octopus, an embodied vision-language programming model that bridges high-level planning and low-level manipulation by generating executable code. It introduces a Reinforcement Learning with Environmental Feedback (RLEF) training scheme to enhance decision-making quality.

Visual Grounding for Object-Level Generalization in Reinforcement Learning

This paper leverages the visual grounding capability of a vision-language model (MineCLIP) to generate confidence maps of target objects. VLM knowledge is transferred to reinforcement learning through two pathwaysโ€”reward design and task representationโ€”enabling zero-shot generalization to unseen objects and instructions.