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๐Ÿง‘ Human Understanding

๐ŸŽž๏ธ ECCV2024 ยท 70 paper notes

๐Ÿ“Œ Same area in other venues: ๐Ÿง  NeurIPS2026 (9) ยท ๐ŸŽž๏ธ ECCV2026 (171) ยท ๐Ÿ“ท CVPR2026 (218) ยท ๐Ÿ”ฌ ICLR2026 (55) ยท ๐Ÿงช ICML2026 (7) ยท ๐Ÿค– AAAI2026 (24)

๐Ÿ”ฅ Top topics: Human Pose ร—17 ยท Face & Gaze ร—12 ยท Avatars ร—5 ยท 3D Gaussian Splatting ร—4 ยท Sentiment Analysis ร—3

Motion Mamba: Efficient and Long Sequence Motion Generation

This paper proposes Motion Mamba, which is the first to introduce Selective State Space Models (Mamba) to human motion generation. Through two core components, Hierarchical Temporal Mamba (HTM) and Bidirectional Spatial Mamba (BSM), it reduces FID by 50% (0.473 \(\rightarrow\) 0.281) on HumanML3D while achieving a 4x inference speedup (0.217s \(\rightarrow\) 0.058s).

FoundPose: Unseen Object Pose Estimation with Foundation Features

FoundPose leverages a frozen DINOv2 foundation model to extract patch descriptors, establishing 2D-3D correspondences via bag-of-words template retrieval and kNN matching. It achieves zero-shot 6D pose estimation of unseen objects without any task-specific training, significantly outperforming existing RGB methods on BOP benchmarks.

EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis

Proposes EDTalk, an efficient disentanglement framework based on learnable orthogonal basis vectors, which decomposes facial dynamics into three independent latent spaces: mouth shape, head pose, and emotional expression. It simultaneously supports both video-driven and audio-driven emotional talking head generation.

CoMo: Controllable Motion Generation Through Language Guided Pose Code Editing

This paper introduces CoMo, which decomposes motion sequences into semantically explicit pose codes (e.g., "left knee slightly bent") to achieve text-based controllable motion generation and LLM-based zero-shot motion editing.

Large Motion Model for Unified Multi-Modal Motion Generation

This paper proposes the Large Motion Model (LMM), the first motion-centric unified multimodal motion generation foundation model. By constructing the MotionVerse benchmark containing 10 tasks, 16 datasets, and 320K sequences, designing a body-part-aware ArtAttention mechanism, and incorporating a pre-training strategy with random frame rates and masking, LMM achieves high-quality motion generation across diverse tasks.

Multi-Memory Matching for Unsupervised Visible-Infrared Person Re-Identification

A Multi-Memory Matching (MMM) framework is proposed for unsupervised visible-infrared person re-identification. It establishes reliable cross-modal correspondences through three modules: Cross-Modal Clustering (CMC), Multi-Memory Learning and Matching (MMLM), and Soft Cluster-level Alignment loss (SCA), achieving a Rank-1 accuracy of 61.6% on SYSU-MM01 and 89.7% on RegDB.

FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis

The FreeMotion framework is proposed to recursively decompose the joint distribution of multi-person motions into conditional single-person motion generation through conditional probability decomposition. This achieves text-driven motion synthesis for an arbitrary number of individuals for the first time, while supporting multi-person spatial control.

Wear-Any-Way: Manipulable Virtual Try-on via Sparse Correspondence Alignment

The Wear-Any-Way framework is proposed, establishing a strong baseline for high-fidelity virtual try-on based on a dual U-Net diffusion model. By introducing a point control mechanism via Sparse Correspondence Alignment, it enables users to precisely manipulate wearing styles (e.g., rolling up sleeves, opening/closing coats, tucking in hems) through click-and-drag interactions, achieving state-of-the-art performance in both standard and manipulable try-on scenarios.

3D Hand Pose Estimation in Everyday Egocentric Images

By systematically investigating four practicesโ€”cropped inputs, Intrinsics-aware Positional Encoding (KPE), auxiliary supervision (hand segmentation + grasp labels), and multi-dataset joint trainingโ€”this work proposes the WildHands system. Under the constraint of using only a ResNet50 backbone and a small amount of data, WildHands achieves robust 3D hand pose estimation in in-the-wild egocentric images. Its zero-shot generalization outperforms FrankMocap across all metrics and competes closely with HaMeR, which is \(10\times\) larger.

Diffusion Model is a Good Pose Estimator from 3D RF-Vision

Proposes mmDiff, a diffusion-based framework for millimeter-wave (mmWave) radar human pose estimation. By employing global-local radar context extraction and structural-temporal motion consistency constraints, it effectively addresses the challenges of sparse, noisy, and inconsistent radar point clouds, significantly outperforming existing SOTA methods.

Facial Affective Behavior Analysis with Instruction Tuning

This work proposes the first instruction-tuning dataset for Facial Affective Behavior Analysis (FABA), FABA-Instruct, along with an evaluation benchmark, FABA-Bench, and an efficient MLLM architecture, EmoLA. EmoLA achieves fine-grained description and recognition of emotions and Action Units (AUs) through a facial prior expert module and LoRA adaptation.

A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatars

This paper proposes the first baseline system for Spoken2Sign translation with 3D Avatar output. The system translates spoken text into 3D sign language animations through a three-step pipeline (dictionary construction \(\to\) SMPLSign-X 3D pose estimation \(\to\) retrieval-connection-rendering translation). It achieves a back-translation BLEU-4 of 25.46 on Phoenix-2014T, while its 3D sign language byproducts (keypoint enhancement and multi-view understanding) significantly improve the performance of sign language understanding tasks.

ScanTalk: 3D Talking Heads from Unregistered Scans

ScanTalk is proposed, which is the first deep learning framework capable of generating audio-driven animations for 3D faces with arbitrary topology (including unregistered 3D scans). The core mechanism relies on the discretization-agnostic property of DiffusionNet to break the constraints of a fixed topology.

3DGazeNet: Generalizing 3D Gaze Estimation with Weak-Supervision from Synthetic Views

Proposes to reformulate gaze estimation as dense 3D eye mesh regression, and performs weakly supervised training via automatic pseudo-label extraction from large-scale in-the-wild face images + HeadGAN-synthesized multi-views, achieving up to 30% improvement over SOTA in cross-domain scenarios.

LaPose: Laplacian Mixture Shape Modeling for RGB-Based Category-Level Object Pose Estimation

The LaPose framework is proposed to model object shape uncertainty using the Laplacian Mixture Model (LMM). Combined with a dual-stream architecture comprising a DINOv2 general 3D stream and a Convolutional specialized feature stream, it predicts the NOCS coordinate distribution. It also introduces a scale-invariant pose representation to resolve the inherent scale ambiguity in RGB-only scenarios, achieving SOTA performance on the NOCS dataset.

GazeXplain: Learning to Predict Natural Language Explanations of Visual Scanpaths

This work proposes GazeXplain, which is the first to combine visual scanpath prediction with natural language explanations. Through an attention-language decoder, a semantic alignment mechanism, and cross-dataset co-training, it achieves explainable prediction of human gaze behavior.

HUMOS: Human Motion Model Conditioned on Body Shape

This paper proposes HUMOS, a human motion generation model conditioned on body shape. It learns the correlation between body shape and motion without paired training data through cycle consistency loss and differentiable intuitive physics/dynamic stability constraints, generating physically plausible and dynamically stable human motions.

MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation

This paper proposes MANIKIN, which accurately estimates full-body motion from sparse end-effector poses of the head and hands while ensuring biomechanical plausibility and ground non-penetration. This is achieved by embedding anatomical constraints within the SMPL parametric model and designing a neural inverse kinematics solver based on swivel angle prediction.

Generalizable Facial Expression Recognition

This paper proposes the CAFE method, which learns a Sigmoid Mask on fixed CLIP face features to select expression-related features. Combined with channel separation and channel diversity loss, it achieves zero-shot generalization capabilities that significantly outperform SOTA facial expression recognition methods on multiple unseen datasets, using only a single training set.

Adaptive High-Frequency Transformer for Diverse Wildlife Re-Identification

An Adaptive High-frequency Transformer (AdaFreq) is proposed. By employing frequency-domain mixup augmentation, target-aware dynamic selection of high-frequency tokens, and a feature equilibrium loss, it unifies high-frequency information (such as fur texture and contour edges) for the re-identification of diverse wildlife, outperforming existing ReID methods across 8 cross-species datasets.

ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

Proposed ReLoo, which reconstructs high-quality 3D human models dressed in loose garments from monocular in-the-wild videos through a layered neural human representation and a non-hierarchical virtual bone deformation module.

WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation

By leveraging the multi-view static camera infrastructure deployed in the 2022 FIFA World Cup stadiums, this work constructs WorldPose, the first large-scale multi-person global 3D pose estimation dataset. It contains approximately 2.5 million 3D poses and over 120 km of global trajectories, revealing the severe challenges that existing global pose estimation methods face in multi-person scenarios.

TELA: Text to Layer-wise 3D Clothed Human Generation

TELA proposes a layer-wise 3D clothed human representation and a progressive optimization strategy to generate garment-decoupled 3D human models from text descriptions, supporting applications such as layer-by-layer clothing generation and virtual try-on.

AdaDistill: Adaptive Knowledge Distillation for Deep Face Recognition

This paper proposes AdaDistill, which embeds the knowledge distillation concept into the margin penalty softmax loss. By utilizing EMA-based adaptive class centers (employing simple sample-to-sample knowledge in early stages and complex sample-to-center knowledge in later stages) and a hard sample-aware mechanism, it enhances the discriminative power of lightweight face recognition models without requiring extra hyperparameters, outperforming SOTA distillation methods on challenging benchmarks such as IJB-B/C and ICCV21-MFR.

Audio-Driven Talking Face Generation with Stabilized Synchronization Loss

This work proposes three improvementsโ€”AVSyncNet, stabilized synchronization loss, and a silent-lip generatorโ€”to systematically address the two core issues of SyncNet instability and lip leaking in audio-driven talking face generation, achieving SOTA performance in both lip synchronization and visual quality.

HPE-Li: WiFi-Enabled Lightweight Dual Selective Kernel Convolution for Human Pose Estimation

This paper proposes HPE-Li, a lightweight human pose estimation method based on WiFi signals. By constructing a multi-branch CNN using an innovative Dual Selective Kernel Attention (SKA) mechanism, it dynamically adjusts the receptive field size according to the characteristics of the input WiFi CSI data, surpassing SOTA methods on both MM-Fi and WiPose benchmarks with extremely low computational overhead.

TF-FAS: Twofold-Element Fine-Grained Semantic Guidance for Generalizable Face Anti-Spoofing

This paper proposes the TF-FAS framework, which enhances the cross-domain generalization capability of face anti-spoofing through fine-grained guidance of twofold semantic elements (content elements and categorical elements). Within this framework, the CEDM module explores and decouples content-related features, while the FCEM module mines fine-grained intra-class differences, achieving state-of-the-art (SOTA) performance on multiple cross-domain FAS benchmarks.

Avatar Fingerprinting for Authorized Use of Synthetic Talking-Head Videos

This paper defines a new task, "Avatar Fingerprinting," which verifies the true identity of the driver expressing emotions in a synthetic talking-head video. It contributes NVFAIR (161 identities), the largest facial reenactment dataset to date, and proposes a baseline method based on normalized facial landmark distances and a temporal CNN. By learning appearance-agnostic facial motion signatures, the method achieves identity verification (average AUC of 0.85) and generalizes to unseen generators (AUC of 0.83).

GS-Pose: Category-Level Object Pose Estimation via Geometric and Semantic Correspondence

This paper proposes GS-Pose, a method that projects 2D semantic features from a pre-trained vision foundation model (DINOv2) into 3D space, combining them with geometric features via a Transformer matching network for category-level 9D object pose estimation. Highly data-efficient, it achieves state-of-the-art performance on multiple real-world datasets with training on only 10 synthetic 3D models.

RePOSE: 3D Human Pose Estimation via Spatio-Temporal Depth Relational Consistency

RePOSE proposes replacing traditional absolute depth supervision signals with spatio-temporal relative depth consistency constraints. This shifts 3D human pose estimation in occluded scenarios from "learning absolute depth values" to "learning the relative depth order of keypoints." With an extremely simple implementation (requiring only a few lines of code), it significantly improves the robustness and accuracy of pose estimation under occlusions.

Bridging the Gap Between Human Motion and Action Semantics via Kinematic Phrases

This paper proposes Kinematic Phrases (KP) as an intermediate representation between human motion and action semantics. KP is based on objective kinematic facts, possesses appropriate abstraction, interpretability, and generalization capabilities, and is used to construct a motion understanding system and a white-box motion generation evaluation benchmark named KPG.

Modeling and Driving Human Body Soundfields through Acoustic Primitives

This paper proposes a 3D human body soundfield modeling and rendering framework based on Acoustic Primitives, which attaches multiple low-order spherical harmonic soundfields to human skeletal joints. While maintaining audio quality comparable to the state-of-the-art (SOTA), it achieves a 15x acceleration and near-field sound rendering capabilities.

Cut Out the Middleman: Revisiting Pose-Based Gait Recognition

This paper revisits pose-based gait recognition methods and proposes the GaitHeat framework, which utilizes heatmaps instead of traditional skeleton keypoint coordinates to encode human poses. By introducing an improved preprocessing pipeline and a pose-guided heatmap alignment module, this framework significantly enhances performance and generalization capability, bringing pose-based methods close to the accuracy of silhouette-based methods for the first time.

De-confounded Gaze Estimation

This paper proposes a causal intervention-based gaze estimation framework, FSCI, which decouples gaze-related features from irrelevant features (such as identity and illumination) via feature separation. By utilizing a dynamic confounder bank to perform causal intervention on irrelevant features, FSCI achieves a 36.2% improvement over the baseline and an 11.5% improvement over the SOTA under cross-domain settings.

U-COPE: Taking a Further Step to Universal 9D Category-Level Object Pose Estimation

This paper proposes U-COPE, the first category-level 9D pose estimation framework that unifiedly handles both rigid and articulated objects. By redefining rigid objects as single-part articulated objects, this work unifies the problem definition, independently extracts features for each part using Point Pair Features (PPF), and predicts key pose parameters via a universal voting strategy, achieving state-of-the-art (SOTA) performance on both synthetic and real-world datasets.

UPose3D: Uncertainty-Aware 3D Human Pose Estimation with Cross-View and Temporal Cues

Proposes UPose3D, an uncertainty-aware multi-view 3D human pose estimation method. By modeling 2D keypoint uncertainty with Normalizing Flow, utilizing a scalable cross-view point cloud projection fusion strategy, and employing a Pose Compiler module trained on synthetic data, it achieves state-of-the-art performance in Out-of-Distribution (OoD) scenarios without requiring 3D annotations, while remaining competitive with 3D-supervised methods in In-Distribution (InD) scenarios.

Pose-Aware Self-Supervised Learning with Viewpoint Trajectory Regularization

A self-supervised learning benchmark is proposed to simultaneously evaluate semantic classification and pose estimation capabilities. A viewpoint trajectory regularization loss (trajectory loss) is designed to constrain local linearity in the feature space using image triplets from adjacent viewpoints. This enables the learned representations to maintain semantic classification accuracy while emerging with global pose-awareness, improving both in-domain and out-of-domain pose estimation by 4%.

SCAPE: A Simple and Strong Category-Agnostic Pose Estimator

This work simplifies category-agnostic pose estimation (CAPE) to a pure self-attention feature matching problem, discarding explicit similarity matching and two-stage frameworks. It introduces a Global Keypoint Feature Perceiver (GKP) and a Keypoint Attention Refiner (KAR) to improve attention quality. On the MP-100 dataset under 1-shot and 5-shot settings, it outperforms the SOTA by 2.2 and 1.3 PCK respectively, while reducing parameter count and improving inference speed.

Gaze Target Detection Based on Head-Local-Global Coordination

A gaze target detection method based on head-local-global tri-view coordination is proposed. By introducing a field of view (FOV)-based local view and designing global-local position and representation consistency mechanisms, the accuracy of gaze target prediction is significantly improved.

Towards Unified Representation of Invariant-Specific Features in Missing Modality Face Anti-Spoofing

This paper proposes the MMA-FAS framework to address the problem of missing modalities in multimodal face anti-spoofing (FAS). It separates modality-invariant and modality-specific features from a frequency decomposition perspective using modality-disentangle adapters. Combined with an LBP-guided contrastive loss and an adaptive modal combination sampling strategy, it achieves SOTA performance across all missing modality scenarios.

Upper-Body Hierarchical Graph for Skeleton Based Emotion Recognition in Assistive Driving

This paper proposes UbH-GCN for assistive driving scenarios. It utilizes upper-body skeleton sequences to construct a hierarchical graph structure (UbH-Graph) that dynamically models the relationship between joint movements and emotions. It also introduces a class-specific variation mechanism to balance the uneven data distribution, outperforming existing multimodal methods on the AIDE assistive driving dataset.

VideoClusterNet: Self-Supervised and Adaptive Face Clustering for Videos

VideoClusterNet proposes a fully self-supervised video face clustering method: adapting a generic face recognition model via a self-distillation mechanism, and designing a parameter-free clustering algorithm based on a learned loss metric, achieving SOTA performance in movie/TV show scenarios.

3DSA: Multi-view 3D Human Pose Estimation With 3D Space Attention Mechanisms

This paper proposes a 3D Space Attention (3DSA) module that partitions the feature volume into multiple regions via a 3D space subdivision algorithm and assigns view-based attention weights to them. This addresses the issue of unequal contributions of different views to different spatial regions in multi-view 3D human pose estimation, achieving SOTA performance on the CMU Panoptic Studio dataset.

Combining Generative and Geometry Priors for Wide-Angle Portrait Correction

A dual-module framework combining a StyleGAN-based generative prior (for face correction) and a geometric symmetry prior (for background line correction) is proposed, significantly improving the visual quality and quantitative metrics of wide-angle portrait distortion correction.

PoseSOR: Human Pose Can Guide Our Attention

This paper introduces human pose information to the Salient Object Ranking (SOR) task for the first time. By proposing a Pose-Aware Interaction (PAI) module and a Pose-Driven Ranking (PDR) module, it models the relationship between human activities and attention shifts, significantly improving SOR performance in complex scenes and achieving SOTA results.

ADen: Adaptive Density Representations for Sparse-view Camera Pose Estimation

The ADen framework is proposed to unify pose regression and probabilistic estimation paradigms by employing a generator to yield multiple pose hypotheses and a discriminator to score and select the best hypothesis. With only 500 adaptive samples, this approach outperforms methods requiring 500K uniform samples while achieving real-time inference.

Event-based Head Pose Estimation: Benchmark and Method

To address the lack of large-scale datasets and specialized methods in event-based head pose estimation (HPE), this work constructs two large-scale multi-scene event-based HPE benchmark datasets and proposes a specialized network containing two core modules: Event Spatial-Temporal Fusion (ESTF) and Event Motion Perceptual Attention (EMPA), achieving superior performance in various challenging scenarios.

Alignist: CAD-Informed Orientation Distribution Estimation by Fusing Shape and Correspondences

Proposes Alignist, the first method that leverages CAD model information (SDF + SurfEmb correspondence features) to train an implicit distribution network to estimate pose distributions over \(SO(3)\). By fusing geometric and feature alignment via a product of experts, it significantly outperforms contrastive learning methods in low-data scenarios.

MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition

MIGS is proposed to unify the 3DGS parameters of multiple human identities into a single low-rank tensor via CP tensor decomposition, significantly reducing parameter size while achieving robust animation for unseen poses.

Occlusion Handling in 3D Human Pose Estimation with Perturbed Positional Encoding

To address the issue where human joint occlusion leads to missing edges in 2D skeleton graphs, rendering traditional graph Laplacian positional encodings ineffective, this paper proposes PerturbPE. Leveraging the Rayleigh-Schrรถdinger Perturbation Theory, the method repeatedly applies random perturbations and computes the average to extract the consistent part of the graph Laplacian eigenspace as the positional encoding. This approach outperforms MรถbiusGCN on complete skeletons and achieves up to a 12% performance improvement in scenarios with missing edges.

Spectral Subsurface Scattering for Material Classification

This paper proposes a method for material classification utilizing Spectral Sub-Surface Scattering (S4). It demonstrates that the strong spectral dependence of subsurface scattering provides highly discriminative features and designs a novel imaging setup to efficiently acquire S4 measurements via a 2D projection, eliminating the need for time-consuming hyperspectral scanning.

Human Motion Forecasting in Dynamic Domain Shifts: A Homeostatic Continual Test-Time Adaptation Framework

Proposes the HoCoTTA framework, which achieves robust adaptation for human motion prediction in continuously changing target domains through multi-domain homeostasis assessment and isolated parameter optimization strategies, effectively mitigating catastrophic forgetting and error accumulation.

How Video Meetings Change Your Expression

Proposes FacET (Facial Explanations through Translations), an interpretable framework based on generative domain translation. By learning disentangled facial spatial features and interpretable spatiotemporal linear transformations, it automatically discovers subtle facial expression variation patterns between video conferencing (VC) and face-to-face (F2F) communication, while supporting "de-zooming" to translate VC videos into F2F styles.

3DFG-PIFu: 3D Feature Grids for Human Digitization from Sparse Views

This paper proposes 3DFG-PIFu, which globally fuses multi-view features across the entire pipeline by introducing 3D Feature Grids, replacing the traditional point-wise local fusion approach. Combined with an iterative grid refinement mechanism and SDF-based SMPL-X features, it significantly outperforms state-of-the-art sparse-view human digitization methods.

CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images

This paper proposes the CanonicalFusion framework, which achieves direct canonicalization by jointly predicting depth maps and compressed LBS weight maps, and fuses information from multiple input images using forward skinning differentiable rendering to generate drivable 3D human avatars from multiple input images.

Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images

A "divide-and-conquer" bottom-up human mesh recovery method is proposed, which reconstructs individual body parts independently and then fuses them, effectively solving the failure mode of traditional top-down methods (such as SMPL) when large areas of the human body are invisible.

Global-to-Pixel Regression for Human Mesh Recovery

A two-stage regression framework extending from global features to pixel-level features is proposed. It captures fine-grained body part information through an adaptive 2D keypoint-guided local encoding module and introduces a dynamic matching strategy to improve vision-mesh alignment, achieving SOTA performance on Human3.6M and 3DPW.

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

Proposes HeadGaS, which equips each 3D Gaussian primitive with a learnable latent feature base, linearly blends features using expression parameters, and predicts expression-dependent color and opacity via an MLP. This design achieves real-time (250+ fps) and high-quality animatable head reconstruction, outperforming baselines in PSNR by approximately 2 dB.

Human Hair Reconstruction with Strand-Aligned 3D Gaussians

This paper proposes Gaussian Haircut, which introduces a dual representation of classic hair strands (polylines) and strand-aligned 3D Gaussian primitives. By integrating 3D orientation field lifting and a coarse-to-fine strand fitting optimization strategy, high-fidelity strand-level hairstyles can be reconstructed from multi-view images. The reconstructed hairstyles can be directly used for editing, rendering, and physical simulation in graphics engines, achieving a speedup of over 10ร— compared to previous methods.

IDOL: Unified Dual-Modal Latent Diffusion for Human-Centric Joint Video-Depth Generation

The IDOL framework is proposed to achieve joint video-depth generation for human-centric tasks by unifying a dual-modal U-Net and motion consistency loss, significantly outperforming existing methods.

Learning to Generate Conditional Tri-Plane for 3D-Aware Expression Controllable Portrait Animation

This paper proposes Export3D, which learns appearance-decoupled expression representations (CLeBS) via contrastive pre-training and directly generates conditional tri-planes integrated with Expression-Adaptive Layer Normalization (EAdaLN), achieving cross-identity 3D-aware portrait expression animation without identity leakage.

milliFlow: Scene Flow Estimation on mmWave Radar Point Cloud for Human Motion Sensing

This work proposes milliFlow, the first scene flow estimation method for mmWave radar point clouds. By leveraging multi-scale feature extraction, global aggregation, GRU temporal propagation, and constrained regression, it reduces EPE3D from the sub-optimal 0.107m to 0.046m (centimeter-level accuracy) on a self-collected dataset. It also demonstrates the enhancement effects of scene flow features on downstream tasks, including human activity recognition (+7.9%), human body parsing (+3.6%), and human tracking.

Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot

Multi-HMR is the first single-shot multi-person whole-body (including hands and facial expressions) 3D human mesh recovery method. It employs a ViT backbone and a Human Perception Head (HPH) with cross-attention, combined with a new synthetic dataset named CUFFS to address the difficulty of hand pose learning, achieving state-of-the-art (SOTA) performance on both multi-person and whole-body benchmarks.

SยณD-NeRF: Single-Shot Speech-Driven Neural Radiance Field for High Fidelity Talking Head Synthesis

This paper proposes SยณD-NeRF, a NeRF-based method that leverages a hierarchical facial appearance encoder, a cross-modal facial deformation field, and a lip-sync discriminator to synthesize high-fidelity talking head videos driven by speech using only a single source image, outperforming existing single-shot methods in video quality and lip synchronization.

Sapiens: Foundation for Human Vision Models

Sapiens presents a family of human-centric vision foundation models (0.3B to 2B parameters) pre-trained on 300 million human images using MAE self-supervised methods. It natively supports \(1024 \times 1024\) high-resolution inference, systematically outperforming the state-of-the-art across four major human vision tasks: 2D pose estimation, body part segmentation, depth estimation, and surface normal prediction.

SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generation

SemanticHuman-HD is proposed as the first 3D human image synthesis method that achieves semantic disentangling. By leveraging \(K\) independent local generators and a 3D-aware super-resolution module, it enables semantically controllable human generation at $1024^2$ resolution.

SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark

Proposes SignAvatars, the first large-scale multi-prompt (HamNoSys/language/word) 3D sign language holistic motion dataset (70K videos, 8.34M frames, 153 signers). It designs an automatic 3D annotation pipeline with biomechanical constraints, and proposes the VQ-VAE-based SignVAE model as the first benchmark baseline for 3D Sign Language Production (SLP).

TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting

TalkingGaussian is proposed, a deformation-driven talking head synthesis framework based on 3D Gaussian Splatting. It represents facial motion by applying smooth deformations to persistent Gaussian primitives, and decomposes the face and inner mouth regions to address motion inconsistency.

TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos

Proposes TRAM, a two-stage method that restores metric-scale camera motion via robustified SLAM and regresses camera-frame human motion using a video Transformer (VIMO), combining both to achieve accurate 3D global trajectory and motion reconstruction of humans in world coordinates.

WordRobe: Text-Guided Generation of Textured 3D Garments

Proposes WordRobe, which learns a 3D garment UDF latent space through a coarse-to-fine two-stage encoder-decoder framework. It utilizes a weakly supervised CLIP mapping network to achieve text-driven 3D garment generation and editing, and leverages the view-composited property of ControlNet to generate view-consistent texture maps in a single forward inference pass, running 13 times faster than Text2Tex.