๐ง Human Understanding¶
๐ง NeurIPS2025 ยท 28 paper notes
๐ Same area in other venues: ๐ง NeurIPS2026 (9) ยท ๐๏ธ ECCV2026 (171) ยท ๐ท CVPR2026 (218) ยท ๐ฌ ICLR2026 (55) ยท ๐งช ICML2026 (7) ยท ๐ค AAAI2026 (24)
๐ฅ Top topics: Face & Gaze ร6 ยท Human Pose ร3 ยท Avatars ร3 ยท Speech & Audio ร2 ยท Reasoning ร2
- KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills
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This paper proposes the PBHC framework, which enables a humanoid robot (Unitree G1) to learn highly dynamic whole-body skills such as kung fu and dance through a physics-aware motion processing pipeline and a bi-level optimization scheme for adaptive tracking factors. The approach achieves substantially lower tracking errors than existing methods and is successfully deployed on real hardware.
- OmniGaze: Reward-inspired Generalizable Gaze Estimation in the Wild
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This paper proposes OmniGaze, a semi-supervised 3D gaze estimation framework that employs a reward model โ fusing visual embeddings, MLLM-generated semantic gaze descriptions, and geometric direction vectors โ to assess pseudo-label quality. Trained on 1.4 million unlabeled face images, OmniGaze achieves state-of-the-art performance under both within-domain and cross-domain settings across 5 datasets, and demonstrates zero-shot generalization on 4 unseen datasets.
- MOSPA: Human Motion Generation Driven by Spatial Audio
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This work introduces the novel task of spatial-audio-driven human motion generation, constructs the SAM dataset comprising 9+ hours, 27 scenes, and 12 subjects with paired binaural audio and motion data, and proposes the MOSPA diffusion model. By fusing audio features including MFCC, tempogram, and RMS with sound source position and motion style conditions, MOSPA achieves an FID of 7.98, substantially outperforming music/dance baselines such as EDGE (14.0) and POPDG (21.0).
- Learning Dense Hand Contact Estimation from Imbalanced Data
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This paper proposes the HACO framework, which addresses class imbalance via Balanced Contact Sampling (BCS) and spatial imbalance via a Vertex-level Class-Balanced Loss (VCB Loss). HACO is the first dense hand contact estimation model trained across 14 datasets (655K images) and achieves state-of-the-art performance across diverse interaction scenarios.
- HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion
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This paper models human-object interaction (HOI) generation as a Driver-Responder system, employing a lightweight Transformer-based interaction dynamics model to explicitly predict how objects respond to human actions. A residual dynamics loss is introduced during training to enforce causal consistency, while inference efficiency is preserved.
- ConceptScope: Characterizing Dataset Bias via Disentangled Visual Concepts
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This paper proposes ConceptScope, a framework that trains sparse autoencoders (SAE) on representations from visual foundation models to automatically discover and quantify visual concept biases in datasets, categorizing concepts into target / context / bias without any manual annotation.
- CPEP: Contrastive Pose-EMG Pre-training Enhances Gesture Generalization on EMG Signals
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This paper proposes the CPEP framework, which employs contrastive learning to align low-quality EMG signal representations with high-quality hand pose representations, endowing the EMG encoder with pose-awareness. CPEP is the first to achieve zero-shot recognition of unseen gestures from EMG signals, yielding a 21% improvement on in-distribution gesture classification and a 72% improvement on unseen gesture classification.
- RAPTR: Radar-Based 3D Pose Estimation Using Transformer
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This paper proposes RAPTR, the first Transformer framework for radar-based 3D human pose estimation using weak supervision (3D bounding boxes + 2D keypoint labels). Through pseudo-3D deformable attention and structured loss functions, RAPTR substantially outperforms baselines on two indoor datasets.
- VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image
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This paper presents VASA-3D, which adapts VASA-1's 2D motion latent space to a 3D Gaussian splatting representation and leverages VASA-1-synthesized training data for single-image customization, enabling real-time generation (512ร512, 75 fps) of lifelike audio-driven 3D head avatars from a single portrait image.
- VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Models
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This paper proposes VimoRAG, a framework that leverages large-scale in-the-wild video databases as 2D motion priors to enhance 3D motion generation. Two core bottlenecksโhuman motion video retrieval and error propagationโare addressed via the Gemini-MVR retriever and the McDPO training strategy.
- DevFD: Developmental Face Forgery Detection by Learning Shared and Orthogonal LoRA Subspaces
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This paper proposes DevFDโa developmental MoE architecture that models the common characteristics of real faces via a shared Real-LoRA, incrementally captures new forgery types via a sequence of orthogonal Fake-LoRAs, and mitigates catastrophic forgetting by integrating orthogonal gradient constraints into an orthogonal loss. DevFD achieves state-of-the-art accuracy and the lowest forgetting rate in continual learning for face forgery detection.
- K-DeCore: Facilitating Knowledge Transfer in Continual Structured Knowledge Reasoning
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This paper proposes K-DeCore, a framework that decouples structured knowledge reasoning into two stages โ task-agnostic schema filtering and task-specific query construction โ and combines dual-perspective memory construction with structure-guided pseudo-data synthesis to enable effective knowledge transfer across heterogeneous SKR tasks under a fixed parameter budget.
- UnCLe: Towards Scalable Dynamic Causal Discovery in Non-Linear Temporal Systems
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This paper proposes UnCLe, a scalable dynamic causal discovery method based on TCN autoencoder disentanglement and autoregressive dependency matrices. It infers time-varying causal relationships by measuring per-timestep prediction error increments following temporal perturbation, achieving state-of-the-art performance on both static and dynamic causal discovery benchmarks.
- Foundation Cures Personalization: Improving Personalized Models' Prompt Consistency via Hidden Foundation Knowledge
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FreeCure reveals that identity embeddings in face personalization models suppress but do not destroy the prompt control capability of the foundation model. Based on this insight, the paper proposes a training-free framework that injects attribute information from the foundation model into the personalized generation process via Foundation-Aware Self-Attention (FASA). The method substantially improves prompt consistency while preserving identity fidelity, and can be seamlessly integrated into mainstream architectures including SD, SDXL, and FLUX.
- Part-Aware Bottom-Up Group Reasoning for Fine-Grained Social Interaction Detection
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This paper proposes a part-aware bottom-up group reasoning framework that enhances individual embeddings with pose-guided body part features and infers social groups via similarity-based association, achieving new state-of-the-art results on the NVI and Cafรฉ datasets.
- Switchable Token-Specific Codebook Quantization for Face Image Compression
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This paper proposes a Switchable Token-Specific Codebook Quantization (STSCQ) mechanism that employs a hierarchical dynamic structure combining image-level codebook routing and token-level codebook partitioning, achieving significant improvements in reconstruction quality and recognition accuracy for face image compression at ultra-low bitrates.
- A Generalized Label Shift Perspective for Cross-Domain Gaze Estimation
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This paper formulates cross-domain gaze estimation (CDGE) as a generalized label shift (GLS) problem, demonstrating that existing domain-invariant representation learning methods are theoretically insufficient under label shift. It proposes continuous importance reweighting based on truncated Gaussian distributions and a Probability-aware Conditional Operator Discrepancy (PCOD) to jointly correct label shift and conditional shift, achieving an average error reduction of 12%โ27% across multiple backbones.
- BEDLAM2.0: Synthetic Humans and Cameras in Motion
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BEDLAM2.0 is a comprehensive upgrade over BEDLAM, introducing diverse camera motions (synthetic translation/tracking/orbit + handheld/head-mounted capture), broader body shape coverage (BMI 18โ41), strand-based hair, shoes, size-graded clothing, and more 3D environments. The resulting dataset comprises 27K+ sequences and 8M+ frames; models trained exclusively on this synthetic data surpass the state of the art in world-coordinate human motion estimation.
- Cycle-Sync: Robust Global Camera Pose Estimation through Enhanced Cycle-Consistent Synchronization
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Cycle-Sync is a global camera pose estimation framework that extends Message Passing Least Squares (MPLS) to camera position estimation, introduces a Welsch-type robust loss and cycle-consistency weighting, and surpasses all baselinesโincluding complete SfM pipelines with bundle adjustment (BA)โwithout requiring BA.
- PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
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This paper proposes PandaPose, which propagates 2D pose priors into a 3D anchor space as a unified intermediate representation. By combining joint-wise adaptive 3D anchor setting with joint-wise depth distribution estimation, PandaPose achieves robust single-frame 3D human pose lifting against occlusion and 2D pose errors.
- Some Optimizers are More Equal: Understanding the Role of Optimizers in Group Fairness
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This paper presents the first systematic study on how the choice of optimization algorithm affects group fairness in deep learning. Through stochastic differential equation (SDE) analysis and two novel theorems, it demonstrates that adaptive optimizers (RMSProp/Adam) are more likely to converge to fair minima than SGD, particularly under severe data imbalance.
- BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading
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This paper proposes BecomingLit, a method that reconstructs high-fidelity, relightable, and real-time renderable head avatars from low-cost light stage multi-view sequences using 3D Gaussian primitives and hybrid neural shading (neural diffuse BRDF + analytic Cook-Torrance specular). A new publicly available OLAT facial dataset is also released.
- DGH: Dynamic Gaussian Hair
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This paper proposes Dynamic Gaussian Hair (DGH), a data-driven coarse-to-fine framework that learns hair dynamics via a volumetric implicit deformation model, and achieves photorealistic novel-view rendering of dynamic hair by combining cylindrical Gaussian representations with a curvature blending strategy.
- Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span
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This paper proposes EgoSpanLift, a method that lifts egocentric 2D gaze predictions into 3D space, constructing multi-level volumetric visual span representations. Combined with a 3D U-Net and a causal Transformer, the framework forecasts future 3D regions of visual attention.
- HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
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This paper systematically analyzes three fundamental problems of tri-plane-like representations in 3D-aware head synthesis โ mirror artifacts, non-uniform mapping, and feature penetration โ and proposes a hybrid hy-plane representation (planar + spherical) combined with a unify-split strategy and near-equal-area warping, achieving state-of-the-art performance in full-head image synthesis.
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics
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MPMAvatar integrates a Material Point Method (MPM) physics simulator with 3D Gaussian Splatting rendering. Through an anisotropic constitutive model and a novel collision handling algorithm for mesh-based colliders, it achieves accurate and robust physical animation of loose garments. On ActorsHQ and 4D-DRESS, it outperforms PhysAvatar across both geometry and appearance metrics, achieving a 100% simulation success rate vs. 37.6%, with a per-frame simulation time of only 1.1 seconds.
- RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data
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This paper proposes RigAnyFace (RAF), a scalable facial mesh auto-rigging framework that leverages a 2D supervision strategy to exploit unlabeled neutral meshes for training scale expansion, enabling high-quality FACS blendshape rigging across diverse topologies and disconnected components (e.g., eyeballs).
- SyncHuman: Synchronizing 2D and 3D Generative Models for Single-View Human Reconstruction
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SyncHuman is the first framework to unify 2D multi-view generative models and 3D native generative models within a single pipeline. Through pixel-aligned 2D-3D synchronized attention, the two branches mutually enhance each other, achieving high-fidelity textured mesh reconstruction under complex human poses and surpassing existing methods in both geometric accuracy and visual quality.