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ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction

Conference: NeurIPS 2025 arXiv: 2509.24325
Code: Available
Area: Object Detection / 3D Reconstruction Keywords: 3D Gaussian Splatting, streaming reconstruction, continuum preservation, incremental learning, real-time rendering

TL;DR

This paper proposes ReCon-GS, which achieves incremental 3D reconstruction via continuum-preserved Gaussian streaming, substantially reducing storage requirements and training time while maintaining rendering quality, and supporting real-time reconstruction of large-scale scenes.

Background & Motivation

State of the Field

Background: 3D Gaussian Splatting (3DGS) has achieved revolutionary progress in static scene reconstruction, yet standard methods require processing all input images at once.

Limitations of Prior Work: One-shot processing of large-scale scenes demands enormous memory; incremental methods suffer from catastrophic forgetting (Gaussians in previously reconstructed regions being overwritten by new data) and cross-view inconsistency.

Key Challenge: Incremental efficiency vs. global consistency โ€” per-frame processing is fast but loses global information, while global processing is accurate but not scalable.

Key Insight: Preserving the continuity of Gaussians between old and new data so that incremental updates do not corrupt existing reconstructions.

Method

Overall Architecture

Input image stream โ†’ Local Gaussian initialization โ†’ Continuum-preserved incremental update โ†’ Global Gaussian scene โ†’ Real-time rendering.

Key Designs

  1. Gaussian Streaming

    • Function: Divides the input image stream into windows; each window incrementally updates the Gaussian set.
    • Mechanism: Gaussians introduced by a new window are associated with existing Gaussians through spatially overlapping regions.
    • Design Motivation: Avoids the memory bottleneck of processing all images at once.
  2. Continuum Preservation Mechanism

    • Function: Prevents optimization on new data from corrupting attributes of existing Gaussians.
    • Mechanism: Regularization constraints are imposed on Gaussians in overlapping regions to limit positional and attribute drift.
    • Design Motivation: Addresses catastrophic forgetting in incremental learning.
  3. Adaptive Density Control

    • Function: Dynamically adjusts Gaussian density according to the coverage of new views.
    • Mechanism: Adds Gaussians in newly covered but unmodeled regions; prunes redundant ones.
    • Design Motivation: Maintains model compactness and prevents unbounded growth of the Gaussian count.

Loss & Training

\(\mathcal{L} = \mathcal{L}_{photo} + \lambda_{reg}\mathcal{L}_{continuity} + \lambda_{ssim}\mathcal{L}_{SSIM}\)

Key Experimental Results

Main Results

Method PSNRโ†‘ SSIMโ†‘ Training Timeโ†“ Storageโ†“
3DGS (Global) 33.14 0.969 30min 100%
InstantNGP 31.25 0.951 5min 40%
StreamRF 30.89 0.942 8min 55%
ReCon-GS 32.78 0.965 12min 45%

Ablation Study

Configuration PSNR Note
w/o continuity constraint 30.45 Severe forgetting
w/o density control 31.89 Excessive Gaussians
Full model 32.78 Best

Key Findings

  • Trails global 3DGS by only 0.36 PSNR, while reducing training time and storage by more than 50%.
  • Continuum preservation contributes +2.33 PSNR, establishing it as the core module.
  • Advantages are more pronounced on large-scale outdoor scenes (Mega-NeRF dataset).

Highlights & Insights

  • Continuum Preservation: Addresses the central challenge of incremental 3DGS โ€” catastrophic forgetting. The regularization constraint is both simple and effective.
  • Strong Practicality: Supports online data acquisition and real-time reconstruction, making it well-suited for robotics and AR applications.

Limitations & Future Work

  • Overlap region detection relies on the accuracy of pose estimation.
  • Dynamic scenes are not addressed.
  • Global consistency in large-scale scenes still has room for improvement.
  • vs. 3DGS: A static global method that does not support incremental processing; ReCon-GS achieves streaming reconstruction at near-comparable quality.
  • vs. StreamRF: StreamRF is NeRF-based and limited in rendering speed; ReCon-GS leverages Gaussians to enable real-time rendering.

Rating

  • Novelty: โญโญโญโญ The continuum-preservation idea is clear and practical.
  • Experimental Thoroughness: โญโญโญโญ Validated across multiple datasets.
  • Writing Quality: โญโญโญโญ Well-structured presentation.
  • Value: โญโญโญโญโญ Strong practical demand for real-time reconstruction.