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ImViD: Immersive Volumetric Videos for Enhanced VR Engagement

Conference: CVPR 2025
arXiv: 2503.14359
Code: To be released
Area: Audio & Speech / VR
Keywords: Volumetric Video, VR Immersion, Multi-view GoPro, Temporal 3DGS, Spatial Audio

TL;DR

This work constructs the first immersive volumetric video dataset by capturing 7 indoor/outdoor scenes using a mobile multi-view system with 46 synchronized GoPros. It proposes STG++, which introduces learnable affine color transformations to resolve cross-camera color inconsistency, achieving rendering at 110.47 FPS with 387MB of storage, and integrates HRTF spatial audio.

Background & Motivation

Background

Background: VR experiences require realistic free-viewpoint rendering. Existing volumetric video datasets are either based on fixed camera arrays (limited spatial range) or lack sufficient resolution and frame rate to support immersive experiences.

Limitations of Prior Work: (1) Lack of high-resolution (5K+), high-frame-rate (60FPS), synchronized multi-view dynamic scene data; (2) fixed arrays have limited coverage angles and do not support free movement; (3) existing methods do not address cross-camera color discrepancies (due to lighting occlusion causing inconsistent exposure among GoPros).

Key Challenge: Mobile capturing provides larger spatial coverage, but camera pose estimation is challenging (COLMAP fails on video sequences).

Key Insight: A dual-strategy capture approach—fixed-point capturing (dense temporal sequences calibratable with COLMAP) + mobile capturing (large-scale coverage, with poses to be resolved). STG++ incorporates learnable color transformations to resolve cross-camera color inconsistency.

Core Idea: A mobile array of 46 GoPros + STG++ color correction + HRTF spatial audio = the first immersive volumetric video dataset.

Proposed Solution

Goal: ### Key Designs

  1. Capture System: 46 synchronized GoPros, 5312×2988@60FPS.

Method

Key Designs

  1. Capture System: 46 synchronized GoPros, 5312×2988@60FPS. Dual strategy: fixed-point (dense temporal) + mobile (large-scale)

  2. STG++: Incorporates a learnable per-camera affine color transformation \(C'_i = WC_i + T\) to standard STG (Spacetime Gaussians)—eliminates cross-camera color inconsistencies caused by lighting occlusions

  3. HRTF Spatial Audio: Converts monaural audio to binaural stereo based on HRTF (Head-Related Transfer Function), dynamically adjusted according to the listener-source direction \(\theta_s\) and distance \(\lambda\)

Loss & Training

\(\mathcal{L} = (1-\lambda_1)L_1 + \lambda_1 D_{SSIM}\). Segmented training on 60-frame sequences.

Key Experimental Results

Scene STG++ PSNR FPS Memory
Opera 31.24% 110.47 387MB
Lab 27.58%
4DRotor (Comparison) 46.22% 5818MB

User Study (21 experts): Spatial perception 61.9% Excellent, overall immersion 90.46% ≥ Good.

Ablation Study

  • STG++ color correction eliminates color flickering between segments.
  • Joint modeling of direction + distance for spatial audio outperforms single-factor modeling.
  • 4DRotor performs better in high-motion areas but requires 15x more memory.

Key Findings

  • Color inconsistency is a core challenge in segmented training—STG++'s affine transformation is simple yet effective.
  • High user immersion: Over 90% of experts rated it as Good or Excellent.
  • Mobile capture pose estimation remains unresolved—this is a key technological challenge left for future work.

Highlights & Insights

  • First high-quality volumetric video dataset for VR—7 scenes, 46 synchronized cameras, 60FPS 5K resolution.
  • A trinity of dataset + method + evaluation—not only provides data, but also offers improved rendering methods and subjective evaluations.

Limitations & Future Work

  • Uncalibrated mobile capture poses—COLMAP fails on video sequences.
  • Local flickering still exists (despite global color alignment).
  • Sound field model assumes a single static omnidirectional sound source.
  • Continuous shooting is limited by heat dissipation (~30 minutes).

Rating

  • Novelty: ⭐⭐⭐⭐ The first immersive volumetric video + spatial audio dataset.
  • Experimental Thoroughness: ⭐⭐⭐⭐ Rendering comparisons + user study + audio evaluation.
  • Writing Quality: ⭐⭐⭐⭐ Detailed dataset descriptions.
  • Value: ⭐⭐⭐⭐ Provides key resources for VR content creation and free-viewpoint rendering.