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Dynamics of Cognitive Heterogeneity: Investigating Behavioral Biases in Multi-Stage Supply Chains with LLM-Based Simulation

Conference: ACL 2026
arXiv: 2604.17220
Code: None
Area: Others
Keywords: Supply Chain Simulation, Cognitive Heterogeneity, Bullwhip Effect, LLM Agents, Beer Distribution Game

TL;DR

This study utilizes LLM agents (DeepSeek/GPT series) to simulate multi-stage supply chains in the classic Beer Distribution Game. It systematically investigates the impact of cognitive heterogeneity (differences in reasoning capabilities) on system behavior, finding that LLM agents replicate human-like bullwhip effects and myopic behavior, while information sharing effectively mitigates these negative effects.

Background & Motivation

Background: Behavioral experiments like the Beer Distribution Game reveal supply chain inefficiencies caused by cognitive biases (e.g., the bullwhip effect). However, traditional human experiments face constraints regarding scalability, cost, and experimental control. The potential of LLMs as behavioral proxies is currently being explored.

Limitations of Prior Work: (1) Most LLM multi-agent research focuses on static or structurally simple settings, failing to explore highly dynamic multi-period environments; (2) existing studies typically deploy homogeneous agents, ignoring the impact of cognitive heterogeneity (a mix of agents with different reasoning capabilities) on collective behavior; (3) there is a lack of rigorous statistical validation.

Key Challenge: Strategic diversity is both prevalent and critical in real organizations, yet its interactive effects in synthetic environments have not been sufficiently studied.

Goal: Construct an LLM-driven supply chain simulation paradigm to systematically study how cognitive heterogeneity affects collective behavior.

Key Insight: Utilize LLMs with different reasoning capabilities (Base vs. Reasoning-enhanced) to represent distinct cognitive levels, deploying heterogeneous agents at different positions within the supply chain.

Core Idea: LLM agents can replicate human behavioral biases; cognitive heterogeneity exacerbates system inefficiency, while information sharing serves as an effective mitigation strategy.

Method

Overall Architecture

The study adapts the classic Beer Distribution Game (a 4-tier linear supply chain: Retailer โ†’ Wholesaler โ†’ Distributor โ†’ Manufacturer) to LLM agents. Each tier is played by an LLM that independently decides order quantities upstream each period for 20 continuous cycles. The core variable is "Cognitive Depth"โ€”using different LLMs to represent shallow and deep cognition. Heterogeneous agents are deployed at various chain positions to observe changes in order fluctuations, costs, and the bullwhip effect. Each configuration is run for 32 independent trials to support statistical testing.

%%{init: {'flowchart': {'rankSpacing': 24, 'nodeSpacing': 28, 'padding': 6, 'wrappingWidth': 400}}}%%
flowchart TD
    A["Beer Distribution Game Environment<br/>4-tier Supply Chain: Retailer S1 โ†’ Wholesaler S2 โ†’ Distributor S3 โ†’ Manufacturer S4"]
    A --> B["Hierarchical Reasoning Framework<br/>Classified into Shallow (DeepSeek-V3 / GPT-4.1) and Deep (DeepSeek-R1 / GPT-5) based on benchmarks"]
    B --> C["Cognitive Heterogeneity Experimental Design<br/>6 Configs: Original (All Shallow) ยท R-Overall (All Deep) ยท R-S1~R-S4 (Single Deep Substitution)"]
    C --> D["Information Sharing Mechanism<br/>No IS: Local state only | With IS: Visible inventory and backlogs across tiers"]
    D --> E["Per-period CoT Decision for Order Quantity โ†’ Deterministic rule-based inventory/shipment updates<br/>(20 cycles ร— 32 repetitions)"]
    E --> F["Measurement: Order Variance / Total Cost / Bullwhip Effect Intensity"]
    F --> G["Sign Test / t-test / Mann-Whitney Test"]

Key Designs

1. Hierarchical Reasoning Framework: Using Base/Reasoning-enhanced LLMs as Empirical Anchors for "Cognitive Depth"

To study "Cognitive Heterogeneity," a credible standard for cognitive stratification is required. The study categorizes agents into Shallow (DeepSeek-V3, GPT-4.1) and Deep (DeepSeek-R1, GPT-5) levels based on consistent performance gaps in reasoning benchmarks like AIME and GPQA. A dual-family design (DeepSeek and GPT series) is adopted to control for architecture-specific biases and verify if findings hold across different model families.

โš ๏ธ The original text lists "GPT-5" as a representative "Deep" model; names are kept as per the source.

2. Cognitive Heterogeneity Experimental Design: Isolating Causal Effects via Single-Position Substitutions

Randomly mixing agents of different abilities makes it impossible to attribute changes to specific roles or positions. Six configurations are used for controlled variation: two homogeneous baselines (Original: All Shallow, R-Overall: All Deep) and four stratified conditions (R-S1 through R-S4), where only one specific position is assigned a Deep agent while others remain Shallow. Each configuration is tested under two information conditions (No IS / With IS) using CoT prompting for structured decision-making. This allows the movement of a single variable (position of deep cognition) to map clearly to differences in system behavior.

3. Information Sharing Mechanism: Verifying if Transparency Suppresses the Bullwhip Effect

Information asymmetry is a classic cause of the bullwhip effect in human experiments. This study tests if LLM agents behave similarly. Under information sharing (IS), each agent views not only its local state but also the inventory and backlog levels of other tiers. Fluctuations, costs, and bullwhip intensity are compared between IS and non-IS conditions. Significant reductions in volatility and cost under IS would indicate that LLM biases are rooted in information structures rather than just individual intelligence.

Loss & Training

No model training is involved; agents use off-the-shelf LLMs deployed in a zero-shot manner. Results are validated using standard statistical methods including sign tests, t-tests, and Mann-Whitney tests.

Key Experimental Results

Main Results

Reproduction of the bullwhip effect (Homogeneous conditions, No IS):

Configuration Order Variance Increase p-value Description
DeepSeek-Original 82.3% <0.001 Significant Bullwhip Effect
DeepSeek-R-Overall 79.8% <0.001 Persists despite reasoning enhancement
GPT-Original 74.2% <0.001 Consistent across families
GPT-R-Overall 74.3% <0.001 Consistency verification

Ablation Study

Mitigation effect of Information Sharing (IS):

Condition Total Cost (No IS) Total Cost (With IS) Reduction
DeepSeek-Original 39.43 20.15 ~49%
DeepSeek-R-Overall 29.43 17.71 ~40%

Key Findings

  • LLM agents successfully replicate the bullwhip effect observed in human experiments (\(p < 0.001\)), validating their credibility as behavioral proxies.
  • Compared to human data, LLM agent decisions are more stable (lower variance) with clearer statistical signals.
  • Cognitive enhancement (R1/GPT-5) reduces total costs but does not eliminate the bullwhip effectโ€”even "smarter" agents exhibit myopic behavior.
  • Information sharing is the most effective intervention: it consistently reduces costs by 40-50% across all configurations.
  • Self-interested behavior (each agent minimizing its own cost) is the fundamental cause of system inefficiency.

Highlights & Insights

  • Simulating behavioral experiments with LLMs is a highly promising paradigm: compared to human experiments, it is orders of magnitude cheaper, allows for large-scale repetition, and offers precise control over variables. This is transformative for operations management and behavioral economics.
  • The insight that cognitive enhancement cannot eliminate the bullwhip effect is profound: the issue lies not in individual intelligence deficits but in information structures and incentive mechanismsโ€”highly consistent with real-world organizational dynamics.
  • The dual-family verification design (DeepSeek + GPT) ensures the cross-platform robustness of the findings.

Limitations & Future Work

  • Whether the "cognitive biases" of LLM agents are fundamentally identical to those of humans remains questionableโ€”they might be learned behavioral patterns from training data rather than true cognitive constraints.
  • While classic, the Beer Distribution Game is highly simplified; real supply chain complexity (multi-product, stochasticity, contractual constraints) far exceeds this setup.
  • The temperature parameter was fixed at 1; behavior might vary at different temperatures (though prior stability results were cited).
  • Only linear 4-tier chains were studied; behavior in networked supply chains could be entirely different.
  • vs. Kirshner (2024): A pioneer in deploying LLM agents in supply chains, but used homogeneous setups; this study is the first to introduce cognitive heterogeneity.
  • vs. Park et al. (2023) (Generative Agents): Focuses on social interaction simulation; this study extends LLM agents to structured economic environments.
  • vs. Traditional RL Methods (IPPO/MAPPO): RL requires strict state space definitions and heavy training; LLM agents exhibit human-like behavior with zero training.

Rating

  • Novelty: โญโญโญโญ New perspective on cognitive heterogeneity + supply chain simulation.
  • Experimental Thoroughness: โญโญโญโญโญ Rigorous statistical validation with 32 repetitions ร— 6 configs ร— 2 info conditions.
  • Writing Quality: โญโญโญโญ Clear experimental design and solid statistical analysis.
  • Value: โญโญโญโญ Opens a new direction for LLM agents in organizational behavior research.